Creating cursor from image
This is a standard function of every cursor maker. RealWorld Cursor Editor offers two ways
to convert images to static or animated cursors. Prepared image can be converted using a wizard
accessible from the main application screen. If an image needs to be modified before conversion, it
can be opened in a built-in raster image editor. A "Remove empty borders" operation
is extremely useful when preparing images for conversion.
Modifying cursor image and hot spot
Image in a static or animated cursor can be modified using drawing tools (Pencil, Line, Curve,
Rounded Rectangle, Ellipse, Flood Fill, Text, and Projected Shadow) or by filters. Every image
can be opened in a separate raster editor window. The raster editor can run filters (Sharpen, Soften,
Motion Blur, Drop Shadow, Brightness, Contrast, Gamma, Transparency, Rotate, and custom filters)
on the entire image or on selected area.
Cursor hot spot can be changed by clicking on a pixel in raster editor. In case of animated cursor,
hot spot can be changed on mupltile frames at once by entering new coordinates.
Modifying animation
Frames in animated cursors can be moved or copied using mouse or clipboard in an intuitive manner.
Appending one animation to another is a matter of few seconds. The animated cursor editor allows running
filters on all selected frames at once.
Setting frame duration is as easy as clicking on a frame, typing a number, and pressing Enter. Alternatively,
duration of multiple frames can be changed at once using the Frame Duration panel.
Creating cursors from 3D models
The latest version features an optional set of shareware tools for 3D modelling,
rendering and conversion to static or animated cursors. Parameterized 3D model
can be used to create an animated cursor where each frame is rendered using different
parameter values.
Outstanding compatibility
RealWorld Cursor Editor implements and actively uses the custom frame sequence
feature of the Microsoft .ani format. This feature enables to optimize animations with repeating
frames and enables to efficiently create very long animations with variations. Imagine a butterfly flying
between different flowers - by reusing the frames, you can create a very long non-repeating animation.
Aside from the extensive .ani feature support, the editor can also read and fix files with incorrect headers
produced by some animated cursor makers. |